Console commands
Enter a command and press Enter or Run. Examples: LL ResourceJob INFO, LL ResourceJob OFF, LOGLEVELS.
Command replies appear here; channel logs go to the browser console.
Logging
Edit the logging configuration for this browser. Saves your scene and reloads the page to apply the changes.
Waiting for the Arkio player…
Performance
Graphics: Not reported
Unity workers: Not reported
Boolean workers: Not reported
Boolean mesh work: Not reported
Boolean mesh queue: Not reported
Boolean mesh budget: Not reported
—fps
—ms / frame
—min fps · 5 s
Waiting for the Arkio player…
—Arkio heap (wasm)
—Unity allocated
—JS heap
—device memory
Device capabilities
—Scene triangles · drawn / full
—Active HLOD triangle budget
Scene counts include cells and props. The active HLOD budget includes all current effect and budget adjustments; it applies to props.
Tune the base triangle budget and HLOD adjustment factors for this player session. Each factor applies when its display feature is active.
Props are pinned to their highest uniform LOD, bypassing this budget. To test dynamic budgeting, run PROPPIN OFF in Console commands.
Waiting for the Arkio player…
Scene
The open Arkio scene, as a file
Start a chat from an .arkio file
Download scene saves the open model through the browser as an .arkio file. Chats save on their own; this takes a scene out of the Web build, which has no filesystem you can reach.
Opens a copy as a new scene in a new chat.
Network
Starting network capture…
Waiting for scene-load diagnostics…
Waiting for player memory samples…
Records automatically, even with Debug closed. Save after a failure and before reloading the page. Includes connection, scene-load stages, memory and browser diagnostics. Memory figures overlap; Wasm capacity can stay high after used memory falls.
Resource loading
Load only the parts of each LOD needed for the view. Turning this off loads whole LODs and can use more memory. Choices are saved in this browser.
Applies to new reads from the downloaded resource cache. Reads already in progress finish normally. Saved in this browser.
Keep recording while Debug is closed so you can switch views. Turn this off after the test, then download the report.
Saves your scene and restarts this web page to remove downloaded models and textures from this browser’s resource cache. Saved scenes and cloud files are kept. Close other Arkio Web tabs first.
Open Debug to capture resource status.
Download and decode timings
No transfer timings yet.
Captures up to 120 snapshots while Debug is open or recording is enabled. Reports contain resource ids, loading state and memory counters, with no scene geometry or account credentials.
Reload restarts the player. Save or download your scene first; unsaved changes may be lost.
Browser storage
Inspect saved work and downloaded files for this site. The browser limit is separate from your PC’s free disk space.
Persistence protects this site’s storage from automatic eviction when granted. The browser can decline; this does not provide a backup.
Library
Each Create tile also shows its source file and id, the keys used in WebApp/library-names.json.
Tutorial
Open the Arkio tutorial first. Replaces its scene with the finished house and starts Share your scene. Press Continue there to reach Explore modeling tools. Keeps the chat; replaces practice edits.
Agent chat
Visible on every startup. Hide for this visit when recording. Chats are saved automatically.
API cost
Token usage and estimated costs: the line under the chat header, each turn's usage, the Live render and video rows, and the figures in the Live render pane. Estimates at list price, not the invoice.
Move gizmos
Drag a face dot along its normal or an edge handle along the edge. Tap either for its rotation ring; tap the cell body for all handles and the world-up ring. Edge rings pivot at the edge midpoint; face rings pivot at the cell center. Boolean Mode allows overlap.
Experimental display
Fixed UI size keeps the toolbar as tall as the player header and keeps icons and toolbar spacing constant while resizing.
Cell outlines start on; Vertex AO and Fixed UI size start off. Your choices are saved in this browser and stay active when the panel is closed.
Live render
A render starts once the view has stopped moving, at most one per update interval (the slider in the pane header), even while earlier renders are processing. Still views do not generate more images. More simultaneous renders can increase spending.
Images scale to fit the live pane at every size. Higher quality and larger images can cost more and take longer.
Used by regular AI renders. Live renders use a prompt directly from the scene’s modeling agent.
Live renders follow the design in the main chat. Add material, setting or lighting cues there. Without chat context, the agent uses the current scene view.
Live render source image
The exact image sent for the render shown in the live pane. It stays available after Stop.
The source appears after a live render finishes.
Agent’s Live render prompt
Open the pane with Live render in the scene header. A pane restored on reload does not resume rendering; use Start in its header.